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According to the Franklin Institute, Augmented Reality (AR) is defined as adding digital elements to a live view often by using the camera on a smartphone, whereas Virtual Reality (VR) implies complete emersion, shutting out the physical world entirely.  The article “Using Augmented Reality to Promote Making with Understanding” by
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The article “How Videogames Blind Us With Science” by Clive Thompson describes how young videogame players use mathematical calculations to estimate how to beat a “Boss” in game.  Videogame players learn many skills gratuitous, such as hand-eye coordination, motor-skills, math, science, reading, writing, typing, collaborating, networking, etc…the list goes on.
MAIT INTC-5590
In this Podcast, Kari Cobb, the Director of Stem Careeer Academy at NHS, discusses the technology needs of students and our role as facilitators. InterviewDownload
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The idea of play-based learning is not a new one.  Taking the strategy into the realm of computer gaming is a logical step, since “video games” are popular with learners from a wide range of age groups.  And while learning through play has always had its critics, so does the
MAIT INTC-5590
While I was working on my undergraduate degree at Stockton I had a 45-minute commute between my home and the University.  Instead of listening to the radio, I frequently recorded class material on my iPhone and played it back during the commute.  This came in very handy, especially when studying
MAIT INTC-5590